What it ships today
Released — 0.1.0 (Final), 2026-08-26. Every screen from the original signed-off design is built and tested: the closed sidebar widget, and the full open-phone app set (Home, Notes, Journal, Calendar, Reminders, an Apps screen for managing your own dock favorites, and a Settings app for the Chassis/Reminders-display-mode options that used to live on Mod Options), across both Silver/Black chassis color schemes and day/night lighting. Third-party mods can register their own app onto the same dock/Apps grid — see "Building a third-party app" below.
Still ahead of a first release: "Unlock Hermes at Game Start" (auto-adding the phone and triggering onboarding at the next new game, gated behind having onboarded at least once already), deferred past this first release. The in-fiction discovery/onboarding sequence has since shipped (2026-08-25) — two real triggers, Mall and a guaranteed end-of-day Home/Wardrobe fallback; see "Writing a discovery-style scene" below for the technique. See CHANGELOG.md for what's landed so far, and docs/idea-register.md's "Hermes" section for the original design/readiness writeup.
- A closed sidebar widget showing today's date, next task, and reminder count
- Flip it open for: Home (today's tasks), Notes, a Journal, a Calendar, Reminders, and an Apps screen for managing it all
- A found-prototype framing tied into the game's own lore